#ifndef _HAPTFONT_H_
#define _HAPTFONT_H_

// Local Includes

// System Includes
#if defined(_WIN32)
#else
#endif

class HaptFont
{
  public:
    HaptFont();
    ~HaptFont();

    bool init( char* pChar );
    bool render( char* pStr, int x, int y );

  protected:
    unsigned int _dlID;

};

#endif // _HAPTFONT_H_